3D Modeller (Generalist)
What to do
- Working with various aspects of 3D production: modeling, texturing, animation, rendering, and post-processing.
- Searching and generating references using AI tools (GPT, Scenario, Stable Diffusion, Midjourney, etc.). Ability to correctly apply the results obtained.
- Creating characters, buildings, environmental objects, and other graphic elements for company products.
- Refining and correcting models, textures, and texture maps.
- Working according to specified stylistic and quality standards.
What we care
- Minimum 3 years of experience in modeling and sculpting.
- Knowledge of topology rules, ability to work with shapes and proportions.
- Experience in high and low poly modeling, UV mapping, baking.
- Proficiency in software: 3ds Max, Photoshop, Zbrush, Substance Painter.
- Ability to manage projects from initial concept to final render.
- Skills in creating an efficient workflow.
- High level of self-organization, ability to estimate time for tasks.
- Ability to work independently and take responsibility for results.
- Broad knowledge in various areas of 3D graphics (modeling, textures, animation, rendering).
- Ability to adapt to new working methods.
- Ability to quickly switch tasks and solve problems at different stages of production.
Become part
of our team